In flightEntertainment

Global In-flight Entertainment Systems Industry

In-flight Entertainment Systems market worldwide is projected to grow by US$3.7 Billion, driven by a compounded growth of 8.3%, Reportlinker reported.

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Hardware, one of the segments analyzed and sized in this study, displays the potential to grow at over 7.6%. The shifting dynamics supporting this growth makes it critical for businesses in this space to keep abreast of the changing pulse of the market. Poised to reach over US$4.8 Billion by the year 2025, Hardware will bring in healthy gains adding significant momentum to global growth.

In-flight Entertainment

Representing the developed world, the United States will maintain a 7% growth momentum.

Within Europe, which continues to remain an important element in the world economy, Germany will add over US$126.8 Million to the region’s size and clout in the next 5 to 6 years. Over US$111.4 Million worth of projected demand in the region will come from Rest of Europe markets.

In Japan, Hardware will reach a market size of US$245.5 Million by the close of the analysis period. As the world’s second largest economy and the new game changer in global markets, China exhibits the potential to grow at 12.1% over the next couple of years and add approximately US$1 Billion in terms of addressable opportunity for the picking by aspiring businesses and their astute leaders.

Several macroeconomic factors and internal market forces will shape growth and development of demand patterns in emerging countries in Asia-PacificLatin America and the Middle East. All research viewpoints presented are based on validated engagements from influencers in the market, whose opinions supersede all other research methodologies.

Competitors identified in this market include, among others, Gogo Business Aviation LLC; Panasonic Corporation; Rockwell Collins, Inc.; Thales Group; Zodiac Aerospace.

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