In-Flight Entertainment & Connectivity Market to Witness Significant Growth
In-flight Market was priced at US$ 5.1 billion in 2018. It is estimated to touch US$ 10.5 billion by the completion of 2025, increasing by a CAGR of 10.3% during the period of forecast.
In-flight entertainment and connectivity refer to the existing entertainment available to air travelers for the duration of their journeys. This may possibly consist of the Wi-Fi connectivity, the audio players, video games, or else the video screens. The system permits commercial airlines to propose a feature-rich experience to entire onboard commuters. The In-flight entertainment and connectivity system helps to halt the boredom of air travel for commuters on extended air travel. Due to a number of assistance programs, the demand for it is expected to rise substantially. Consecutively, this may possibly be due to the increasing market around the globe for the duration of the forecast.
The in-flight market is estimated to observe substantial development during the period of forecast because the airlines try to fulfill travelers’ growing demand for incessant onboard connectivity and entertainment. Furthermore, the need of business tourism demands that travelers access the internet, applications of business, and services for onboard calling. These requirements have additionally motivated the global market for in-flight entertainment & connectivity.
Drivers:
An increasing fleet of commercial aircraft is likely to openly influence the demand for in-flight entertainment & connectivity systems all over the world. Implementation of these systems by airlines through entire classes to fascinate clientele is estimated to pay off in the increasing market. Business-class cabins and first-class commercial aircraft feature numerous facilities for coziness and propose several utilities, for example, tailored systems of in-flight entertainment and connectivity. Increasing competition in the business of global airlines is prompting commercial airline transporters to offer systems of in-flight entertainment & connectivity in their space economy class to fascinate additional travelers. Consecutively, this is also expected to motivate the development of the global in-flight entertainment & connectivity (IFEC) industry for the duration of the forecast.
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Classification:
The global IFEC market can be classified by type of aircraft, components, type of offering, end user, class, and region. By type of aircraft, it can be classified as very large aircraft (VLA), narrow-body aircraft (NBA), and wide-body aircraft (WBA). Components can be classified as: content, hardware, and connectivity. By type of offering, it can be classified as in-flight connectivity (IFC), or in-flight entertainment (IFE). By end user, it can be classified as aftermarket or OEM. By Class, it can be classified as economy, business class, premium economy, and first class.
Regional Lookout:
By Region, the global in-flight entertainment & connectivity industry can be classified as North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. Owing to the developed business of airlines and solid networks of flights spread through industrialized nation-states, Europe and North America are expected to appear as important regions for generating revenue, in the global market for In-flight entertainment and connectivity. Furthermore, the mainstream airlines are situated within these regions. Those are accepting revolutionary technical developments so as to propose onboard internet access over Wi-Fi and entertainment assistance to their travelers.
Asia Pacific is estimated to observe speedy development in the global IFEC industry during the period. As the state is a lucrative market for the aviation industry, it is showing considerable potential to develop, such as an encouraging market for personal electronic devices (PEDs) approving the Bring Your Own Device (BYOD) trend. Moreover, due to the appearance of numerous participants in the local airline industry, it has become imperative for airline operators to upgrade their onboard entertainment and connectivity assistance and remain competitive in this vibrant business.
Companies:
Some of the important companies for the in-flight entertainment and connectivity market are: Inmarsat plc, ViaSat Inc., Go go Inc., Thales Group SA, Rockwell Collins, and Honeywell International Inc. Additional notable companies are: Global Eagle Entertainment (GEE), Panasonic Corporation, Zodiac Aerospace SA, Iridium Communications Inc., Cobham Plc, Collins Aerospace, SITAONAIR, Eutelsat, Astronics Corporation, Safran Group, Kontron S&T AG and BAE Systems Plc.